Games for good

Understanding health science through gameplay.



Games for good is a catalogue of knowledge games which are helping us understand public health
Developed in part or in full under the tradename Dauntless R&D

Current projects


⦿ Live

Can we suggest solutions to real-world health problems by playing a game?

Help us find out by playing this space-themed public health-solving puzzle game! More details ▼

The study "Learning network complexity through gameplay" was approved by the University of Bristol Psychological Science School Research Ethics Committee (ID: 111083)
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⦿ Live

How would you have managed the COVID-19 outbreak?

Let us know by playing this 5 minute narrative adventure game which pits you as a policy maker! More details ▼

The game OutBreak was developed by a global team of volunteers at steered by Yaneer Bar-Yam. This game is being modified for use in an upcoming study based on the Nederlands.
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All projects

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Contribute to ongoing research and understand the complexity of public health interventions in this space-themed game.

Play here
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This puzzle-game shows how not getting vaccinated contributes to COVID-19 spread. Part of the 'Anti-Vaxx' puzzle micro-game series.

This prototype micro-game experimented with using puzzle gameplay to show how vaccinations prevent disease spread. Produced for visitors at the Research Without Borders 2019 public engagement festival.

Explore the trade-off between public happiness and case numbers when managing the COVID-19 response. Developed as part of a global team of volunteers.

Have a game you want to add?

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Shows how not wearing a mask helps COVID-19 spread. This is an example of a game template where a game (Anti-Vaxx 2019) is modified for a new purpose (mask wearing). Part of the 'Anti-Vaxx' series of micro puzzle-games.

COVID-19 policy simulation

A simulation game to communicate an economic model about COVID-19. Developed by a team of volunteers, this game was circulated to policy aides.


2020-2021: Coronavirus
Image @Remo
OutBreak, Anti-Mask and Anti-Vaxx: COVID-19 edition were featured in the Research Without Borders 2021 online showcase.
A global team of volunteers developed and launched OutBreak on the website to engage the public and policy makers with economic models about COVID-19.
The pandemic simulation game was circulated to policy aides for feedback as part of a strategy to present or COVID-19 economic modelling in a novel format.
This website is featured as part of the MRC Integrative Epidemiology Unit's public engagement strategy.
2019: Anti-vaccination myth busting
The Anti-Vaxx series of micro-puzzle games were first unveiled at the Research Without Borders 2019 public engagement festival.

Template knowledge games

What are knowledge games?

"Knowledge games produce knowledge, solve problems, or generate new possibilities for real-world change"

- Karen Schrier, Knowledge Games, 2016

Why games?

Motivate players
Simulate the real-world
Make complex problems accessible
Have broad-appeal
Sources: 3 4

Games for any purpose

Research has demonstrated that games are effective for many purposes including:
Education and skills training
Healthcare, therapy and behavioural change
Collecting and processing data
Public engagement and social activism
Sources: 1 2 3

Template games

Games usually take a long time and are expensive to develop. Not these games. We have developed templates which allow us to modify and update games for new purposes.

Dauntless R&D is a trade name under which digital health services have been traded since 2014. For more information click here.